World of Warcraft fans have been playing hardcore characters in the classic game for some time, as the popular challenge mode has garnered a large following over the past few years. While World of Warcraft's appreciation for the hardcore community is well known, it has finally announced that an official single-player realm is on the horizon. Players can prepare enough WLK Gold in the game.
Game Rant spoke with Ana Resendez, Lead Software Engineer and Tim Jones, Senior Technical Designer for World of Warcraft Classic, about the upcoming hardcore realm. This is the first time World of Warcraft Classic players will experience hardcore in an official capacity, so the rules are slightly different than what they may be used to from the community that developed them. The developers share some of the ways they curate the hardcore experience to make sure it stays fun and that permanent death doesn't necessarily mean the end of a character's journey.
How World of Warcraft Keeps Hardcore Fair
The purpose of the hardcore realm in World of Warcraft is to provide the ultimate challenge, as players can embark on a high-stakes adventure where a single misstep can wipe out hours of progress. However, in MMORPGs with faction-based PvP systems and dozens of zones, situations can arise that cause players to lose out on a fun and rewarding experience. To address this issue, World of Warcraft Classic has made some minor adjustments to maintain fairness.
PvP is one of the biggest places for this to happen. Permanent death means ganking and griefing can go from a minor inconvenience to a time-wasting tragedy. "We've seen the experience of some players who will go to a flight master, want to right-click it, and then be surprised to find a thief there!" World of Warcraft Classic wants players to make choices when participating in PvP, so all hardcore areas are PvE, and marking yourself as PvP will be a well-thought-out choice. Jones further explains the move:
"One of the things we want to do better in the hardcore realm is to fix the quests, pathways and abilities that people use to force other players into non-consensual PvP ...... We're taking special care to identify [those things that can] ruin the experience you're trying to explore. "
Players can also challenge each other to life-or-death duels and receive a special gain effect that shows how many players they have killed. In addition, while battlegrounds will be unavailable, players can still participate in the classic World of Warcraft hardcore realms of Battlecry Gorge and Oatlantic Valley through War Games. "We don't want to do away with PvP entirely," Resendez said, "players really enjoy the PvP experience."
But at the end of the day, hardcore is first and foremost a PvE challenge. "The core of the server is an upgraded experience," Jones admits, "which is why we use them primarily for PvE. journeys and challenges are all about upgrades." PvP in Hardcore Classic will be an optional and intentional choice made by players.
To help prevent other sources of malice in World of Warcraft Classic, many quest-related NPCs will be unavailable to hostile factions, and the range at which enemies are brought back to their respawn areas will be adjusted. While the stories of training world leaders to enter capital cities in normal World of Warcraft are hilarious, they are a source of great frustration in Hardcore. "It's not counterproductive, and people in those lower-level areas didn't choose that experience," Jones said. "We're doing our best to make sure people can't do those things so we can keep the PvE challenges as much as possible."
The Hardcore Classic journey doesn't end in death
When a person dies in hardcore, they can't be revived by any means; that's the whole point of these one-off servers. "Chances are, you'll be in a situation where you spend a lot of time playing a character and then they die tragically, or stupidly without you noticing, and then suddenly you're in lava," Rezendes said. However, if tragedy strikes, the character's story doesn't necessarily end.
A player's World of Warcraft character is not automatically deleted upon death. In fact, they can still log in as ghosts to observe, explore and interact with other players. "People get attached to their characters," Rezendes explained. "If that's not what you want, we don't want the journey to end there." Players can stay in touch with friends they make along the way and manage guild memberships when necessary, and Resendez believes this unique player status may eventually change the way some players choose to hang out in the game.
"I'm very curious about what's going to happen with all these ghost communities all of a sudden. I wouldn't be surprised if suddenly there's a 'ghost guild' that you died on purpose just to join!"
If players are particularly attached to characters who have met an unfortunate end, World of Warcraft offers a way for them to continue playing those characters. Fans will be able to transfer dead hardcore characters to the non-hardcore Classic Era realm, bringing them back to life in the process. That said, this is a one-way trip, as players will not be able to transfer to the hardcore realm.
The World of Warcraft Classic Hardcore realm will enter the public beta area on June 29 and launch later this summer. Players will soon be playing Classic World of Warcraft in a whole new way with new challenges and the ability to limit player-driven restrictions with add-ons and personal limitations that make it even harder. "We're excited to see people complete the hardcore challenges normally," Jones said, "as well as any additional difficulty people want to impose on themselves." See
https://www.u4game.top/ for more details on the game guide.